Xbox Live Vision

Xbox Live Vision

Xbox Live Vision is a webcam accessory that was developed as an accessory for the Xbox three hundred sixty movie game console. It was announced at E3 two thousand six and was released in North America on September Nineteen, 2006, Europe and Asia on October Two, 2006, and Japan on November Two, 2006. [1] [Two]

  • 640×480 pixels @ thirty Hz
  • 320×240 pixels @ sixty Hz
  • Xbox 360
  • Microsoft Windows(XP SP2 or higher)
  • Mac OS X(Ten.Four.9 or higher)
  • PlayStation Three(firmware 1.54 or higher)

In 2010, Xbox Live Vision was succeeded by Kinect, a fresh camera accessory that also incorporates a mobility tracking system and adds voice recognition functionality to the console.

Contents

The camera can be used for movie talk, personalized gamer pictures, in-game movie talk, and still pictures. The camera features six hundred forty × four hundred eighty movie at thirty fps and is capable of taking still pictures at 1.Trio megapixels. It permits for movie talk and picture messages (requires Xbox Live Gold) with movie effects along with in-game compatibility. Certain games permit a digital zoom of 2x or 4x while movie talking.

It also features three camera effects, in which the presently captured movie photo is overlaid on the dashboard background. The three effects are ‘watery’, ‘edgy’, and ‘dotty’. The camera uses a standard USB Two.0 connection and is also Windows (XP and newer) and Mac OS X (v10.Four.9 and newer) compatible.

The Xbox Live Vision Camera was announced at E3 two thousand six and released in North America on September Nineteen, 2006, following a 1-month pre-launch period in which Fucktoys "R" Us stores in Fresh York City and Los Angeles sold them to build up hype. It was released in Europe and Asia on October 6, 2006, and November Two, two thousand six in Japan.

Windows Edit

Using its USB Two.0 connection, the Vision Camera is compatible with Windows XP Service Pack two [Three] [Four] [Five] (32-bit only), Windows Vista [6] [7] (32-bit [8] and 64-bit [9] ), and Windows seven [6] [7] (32-bit [Ten] and 64-bit, albeit 64-bit is not confirmed by Microsoft [11] ). Because the Vision Camera lacks audio input, a microphone must also be connected to the computer for voice talk and audio recording. Drivers are not included with the Vision Camera but can be downloaded automatically by Windows when prompted. One limitation of the Vision cam when used on the Windows is that it will not natively record movies, only take pictures. Extra software may be used to alleviate this problem. [12]

Mac OS X Edit

Mac OS X Ten.Four.9 added support for the USB "movie class" group of peripherals, which includes the Vision Camera. The Vision Camera works in iChat, Photo Booth, Facetime for Mac, and other applications that use QuickTime for movie display, such as Skype. A USB Two.0 connection is also mandatory. [13]

PlayStation three Edit

PlayStation three system software (firmware) version 1.54 added support for "movie class" USB devices, permitting use of the Vision camera, as well as webcams and other similar devices. [14]

Xbox Live Vision

Xbox Live Vision

Xbox Live Vision is a webcam accessory that was developed as an accessory for the Xbox three hundred sixty movie game console. It was announced at E3 two thousand six and was released in North America on September Nineteen, 2006, Europe and Asia on October Two, 2006, and Japan on November Two, 2006. [1] [Two]

  • 640×480 pixels @ thirty Hz
  • 320×240 pixels @ sixty Hz
  • Xbox 360
  • Microsoft Windows(XP SP2 or higher)
  • Mac OS X(Ten.Four.9 or higher)
  • PlayStation Three(firmware 1.54 or higher)

In 2010, Xbox Live Vision was succeeded by Kinect, a fresh camera accessory that also incorporates a motility tracking system and adds voice recognition functionality to the console.

Contents

The camera can be used for movie talk, personalized gamer pictures, in-game movie talk, and still pictures. The camera features six hundred forty × four hundred eighty movie at thirty fps and is capable of taking still pictures at 1.Three megapixels. It permits for movie talk and picture messages (requires Xbox Live Gold) with movie effects along with in-game compatibility. Certain games permit a digital zoom of 2x or 4x while movie talking.

It also features three camera effects, in which the presently captured movie pic is overlaid on the dashboard background. The three effects are ‘watery’, ‘edgy’, and ‘dotty’. The camera uses a standard USB Two.0 connection and is also Windows (XP and newer) and Mac OS X (v10.Four.9 and newer) compatible.

The Xbox Live Vision Camera was announced at E3 two thousand six and released in North America on September Nineteen, 2006, following a 1-month pre-launch period in which Fucktoys "R" Us stores in Fresh York City and Los Angeles sold them to build up hype. It was released in Europe and Asia on October 6, 2006, and November Two, two thousand six in Japan.

Windows Edit

Using its USB Two.0 connection, the Vision Camera is compatible with Windows XP Service Pack two [Trio] [Four] [Five] (32-bit only), Windows Vista [6] [7] (32-bit [8] and 64-bit [9] ), and Windows seven [6] [7] (32-bit [Ten] and 64-bit, albeit 64-bit is not confirmed by Microsoft [11] ). Because the Vision Camera lacks audio input, a microphone must also be connected to the computer for voice talk and audio recording. Drivers are not included with the Vision Camera but can be downloaded automatically by Windows when prompted. One confinement of the Vision cam when used on the Windows is that it will not natively record movies, only take pictures. Extra software may be used to alleviate this problem. [12]

Mac OS X Edit

Mac OS X Ten.Four.9 added support for the USB "movie class" group of peripherals, which includes the Vision Camera. The Vision Camera works in iChat, Photo Booth, Facetime for Mac, and other applications that use QuickTime for movie display, such as Skype. A USB Two.0 connection is also mandatory. [13]

PlayStation three Edit

PlayStation three system software (firmware) version 1.54 added support for "movie class" USB devices, permitting use of the Vision camera, as well as webcams and other similar devices. [14]

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